A short story about codependency, shattered dreams, and methamphetamine.
Gamesauce: Global Inspiration for Game Developers - A Game Is Better Than A Damn – An Interview With Chris Skaggs of Soma Games
Chris Skaggs, founder, CTO, and game designer at Soma Games, is a man on a mission to bring rich storytelling experiences to the casual games sector. We at Gamesauce recently sat with him for a discussion about heart-stirring narratives in a busy, busy world.
Before this year’s E3 event, if you had told me that one of the most promising “shooter” announcements of 2014 would come from Nintendo, I would have suggested that you consult a psychiatrist. GoldenEye 007 and Perfect Dark are but distant memories, and Samus Aran’s last solo outing was closer to a Bayonetta than it was to a Metroid Prime. Nintendo proper was seemingly uninterested in an in-house attempt at tackling the genre, with the general assumption being that the modern shooter’s gritty aesthetic and focus on gunplay didn’t mesh well with their all ages fare...
I’d imagine that Force of Habit, the Bristol based developers behind the zany arena shoot-em-up Toast Time, conjured up the idea for this game through a cocktail of sleep deprivation and missed meals. I can hear their mad proclamations in my head as I type: “We’d love to treat the team to a nice breakfast of eggs and soldiers, but our toaster’s run off to save the world…”
Gamesauce: Global Inspiration for Game Developers - From Passion to Success – A Moment with Howard Tsao
From the neon fantasy backdrops of CreaVures to the steampunk-inspired air battles of Guns of Icarus Online, Howard Tsao, CEO of Muse Games, has proven that he and his team know a thing or two about creating unique gameplay experiences.
The ability to fail without fear of consequence is a skill earned through loss; it’s the sound of pages ripped from design documents, the shadow of deadlines long past due, the smoldering smell of money burned.
Gamesauce: Global Inspiration for Game Developers - Stellar Stories – With Marco Demiroz of PlayFirst
Marco DeMiroz, the president and CEO of PlayFirst, has quite a story to tell, and we at Gamesauce were eager to listen. Sit with us for a moment as he chats about his star-born origins, character development, and the importance of a proper pricing model.
Gamesauce: Global Inspiration for Game Developers - VGSmart’s Joe Lieberman on the successful marketing of video games, having your game stick out and getting the attention your game deserves
Once a platform has been chosen and content has been created, an independent designer needs a way to market their product. If no one sees it, no one plays it. That’s where Joe Lieberman of VGSmart comes in.